/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef Spine_Slot_h
#define Spine_Slot_h

#include <spine/Color.h>
#include <spine/SpineObject.h>
#include <spine/Vector.h>

namespace spine {
class SlotData;

class Bone;

class Skeleton;

class Attachment;

class SP_API Slot : public SpineObject {
    friend class VertexAttachment;

    friend class Skeleton;

    friend class SkeletonBounds;

    friend class SkeletonClipping;

    friend class AttachmentTimeline;

    friend class ColorTimeline;

    friend class DeformTimeline;

    friend class DrawOrderTimeline;

    friend class EventTimeline;

    friend class IkConstraintTimeline;

    friend class PathConstraintMixTimeline;

    friend class PathConstraintPositionTimeline;

    friend class PathConstraintSpacingTimeline;

    friend class ScaleTimeline;

    friend class ShearTimeline;

    friend class TransformConstraintTimeline;

    friend class TranslateTimeline;

    friend class TwoColorTimeline;

public:
    Slot(SlotData &data, Bone &bone);

    void setToSetupPose();

    SlotData &getData();

    Bone &getBone();

    Skeleton &getSkeleton();

    Color &getColor();

    Color &getDarkColor();

    bool hasDarkColor();

    /// May be NULL.
    Attachment *getAttachment();

    void setAttachment(Attachment *inValue);

    float getAttachmentTime();

    void setAttachmentTime(float inValue);

    Vector<float> &getDeform();

private:
    SlotData &_data;
    Bone &_bone;
    Skeleton &_skeleton;
    Color _color;
    Color _darkColor;
    bool _hasDarkColor;
    Attachment *_attachment;
    float _attachmentTime;
    Vector<float> _deform;
};
} // namespace spine

#endif /* Spine_Slot_h */
